This course examines advanced rendering topics in computer graphics. The course focuses on the mathematics and theory behind 3D graphics rendering. Topics include 3D surface representations including fractal geometry methods; visible surface detection and hidden surface removal; and surface rendering methods with discussion of lighting models, color theory, texturing, and ray tracing. Laboratory exercises provide practical application of these concepts. The course also includes a survey of graphics rendering applications (animation, modeling and simulation, and realistic rendering) and software. Students perform laboratory exercises using the C++ programming language.

Course prerequisites: 

605.467 Computer Graphics or familiarity with three-dimensional viewing and modeling transformations.

Course instructor: 
Nesbitt

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