Course Number
605.634
Primary Program
Course Format
Asynchronous Online

Crowdsourcing and human computation reverses the typical approach to computing. Rather than using computers to conduct computation that is too difficult for a human, many humans are used to conduct computation that is too difficult for a computer. This course explores computer science topics that lie at the intersection of data science and social psychology. Topics include crowdsourcing, social media, social network analysis, games, gamification, ubiquitous computing, and computersupported cooperative work. Laboratory exercises will involve hands-on data collection and analysis to include Mechanical Turk and require programming in R or Python depending on student preference/proficiency.

Course Offerings

There are no sections currently offered, however you can view a sample syllabus from a prior section of this course.