This course examines advanced rendering topics in computer graphics. The course focuses on the mathematics and theory behind 3D graphics rendering. Topics include 3D surface representations including fractal geometry methods; visible surface detection and hidden surface removal; and surface rendering methods with discussion of lighting models, color theory, texturing, and ray tracing. Laboratory exercises provide practical application of these concepts. The course also includes a survey of graphics rendering applications (animation, modeling and simulation, and realistic rendering) and software. Students perform laboratory exercises using the C++ programming language.
Course Prerequisite(s)
EN.605.667 Computer Graphics or familiarity with three-dimensional viewing and modeling transformations.;Foundation Prerequisites for Cybersecurity Majors:EN.605.621 AND EN.695.601 AND EN.695.641
Course Offerings
There are no sections currently offered, however you can view a sample syllabus from a prior section of this course.